set_camera_fov
Change the field of view of an ACameraActor or CineCameraActor in the Unreal editor by name or label; returns previous and actual FOV without saving.
Instructions
Set the field of view (degrees, above 0 up to 180) of the camera component of an ACameraActor or CineCameraActor in the editor world, found by object name or label. No undo transaction and nothing is saved. Returns previous_fov, actual_fov and fov_set; get_camera_fov reads it.
Returns: { camera_name: string, requested_fov: number, previous_fov: number, actual_fov: number, fov_set: bool, camera_valid: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fov | Yes | Field of view in degrees. Must be between 0.0 and 180.0. | |
| camera_name | Yes | Name of the camera to modify (matches actor name or label). |