set_motion_warping_target_bone_name
Change the skeletal bone an existing motion warping target anchors to on an actor's MotionWarpingComponent, updating the target without recreating it.
Instructions
Set the BoneName on an existing FMotionWarpingTarget (resolves the existing Component ref).
Returns: { actor_name, warp_target_name, previous_bone_name: string, new_bone_name: string, changed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Skeletal bone on the target's Component to anchor to; NAME_None follows the component root | |
| actor_name | Yes | Engine name of the actor carrying the UMotionWarpingComponent | |
| warp_target_name | Yes | FName of the existing warp target on the component |