get_uv_health_report
Diagnose one UV channel on a static mesh by reporting vertex/triangle counts, lightmap status, overlap count, in-unit-square ratio, and unique UV positions.
Instructions
Read-only diagnostic summary for one UV channel on a static mesh: counts, lightmap status, in-unit-square ratio, overlap count, and unique UVs.
Returns: { mesh_path, lod_index, uv_channel, vertex_count, triangle_count, lightmap_coordinate_index, no_lightmap_configured: bool, is_lightmap_hard_failing: bool, approx_overlap_count, in_unit_square_triangle_ratio, approx_unique_islands, per_triangle_iteration_error?: string } -- approx_unique_islands counts distinct UV positions (rounded to 4 decimals), not islands; when per_triangle_iteration_error is set the per-triangle counters stay 0.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | LOD index to inspect (default 0) | |
| mesh_path | Yes | Static mesh path (e.g. /Game/Meshes/Cube) | |
| uv_channel | No | UV channel index to inspect (default 0) |