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list_object_properties

Read-onlyIdempotent

Dump every reflected property of an object instance with values and metadata to discover property names before using cheaper targeted getters.

Instructions

Dump EVERY reflected property of one object instance with its current value AND its full editor metadata (type, editable, edit_const, blueprint_visible, replicated, save_game, clamp, tooltip, enum entries...). The discovery tool of the property family: use it when you do not yet know the property NAMES, then switch to get_property_value (one name) or get_properties (several names) which are far cheaper. get_class_properties gives the same descriptors WITHOUT values for a class you cannot instantiate; get_actor_properties_by_class finds instances by class/label when you have no object path. Accepts world, so it can dump the live server instance or the client one.

Returns: { object_path: string, class_name: string, properties: [<typed descriptor (see get_class_properties) + typed value>], property_count: int, world: string, world_name: string|null, world_package: string|null, world_type: string|null, net_mode: string|null, pie_instance: number }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
worldNoOptional world selector: absent/'editor' (default: the editor/asset instance) | 'pie' (ambiguous: PlayWorld, else the first PIE context) | 'server' (the PIE world with authority) | 'client' | 'pie:N' | 'game' (alias of 'pie'). Anything other than absent/'editor' resolves the object in that live world (LIVE per-instance state).
object_pathYesPath or name of the object instance. In the editor world: full object path, asset path, CDO/archetype, or a dotted "Actor[.Component[.Subobject]]" whose first segment is the actor's INTERNAL name (not its editor label). In a live world: a fully-qualified PIE path or the same dotted form (first segment matches internal name OR label).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare this is a safe read (readOnlyHint, idempotentHint, non-destructive), so the bar is lower. The description adds non-obvious context: this is the expensive 'dump everything' path versus the 'far cheaper' targeted getters, and that `world` lets it dump the live server or client instance. It doesn't spell out explicit cost/rate limits, so it stops short of a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core behavior and scope, then routing, then return shape. Every sentence earns its place, though the long metadata enumeration and the verbose Returns block make it denser than strictly necessary.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

There is no output schema, so the description steps in with a full Returns shape (fields, types, nested descriptor + value). Combined with the alternative routing and world semantics, an agent has everything needed to call this correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so both parameters are already fully documented and the baseline is 3. The description adds framing beyond the schema by tying `world` to a concrete capability ('dump the live server instance or the client one'), which helps an agent understand why the parameter exists relative to the tool's job.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Opens with a specific verb and resource: 'Dump EVERY reflected property of one object instance with its current value AND its full editor metadata.' It enumerates the metadata fields returned and explicitly names the sibling tools it is not, so an agent can place it in the property family without opening any schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives explicit when-to-use ('use it when you do not yet know the property NAMES') and when-to-switch ('then switch to get_property_value ... or get_properties ... which are far cheaper'). It also routes two adjacent cases: get_class_properties for uninstantiable classes and get_actor_properties_by_class for instances found by class/label.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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