set_default_game_map
Set the editor startup and default game maps, persist them to the versioned Config/DefaultEngine.ini, and verify the changes are written to disk.
Instructions
Set UGameMapsSettings EditorStartupMap / GameDefaultMap, persist them to the VERSIONED Config/DefaultEngine.ini (TryUpdateDefaultConfigFile) and re-read that .ini FROM DISK to prove it landed.
Returns: { editor_startup_map: string, game_default_map: string, ini_path: string, is_default_config_class: bool, versioned_ini: bool, write_reported: bool, persist_method: string, disk_value: { editor_startup_map: string, game_default_map: string }, disk_checks: [object], verification: object, verification_checks: [object] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| verify_disk | No | Optional bool, default true. Re-read Config/DefaultEngine.ini with FConfigFile::Read (never GConfig, which is the in-memory cache) and report disk_value per map. | |
| game_default_map | No | Optional long package path of the default game map | |
| editor_startup_map | No | Optional long package path of the editor startup map |