set_niagara_emitter_max_gpu_particles
Limit the number of GPU particles spawned per frame by a Niagara emitter to manage performance in Unreal Engine.
Instructions
Set the MaxGPUParticlesSpawnPerFrame override on a Niagara emitter (only effective when SimTarget is GPUComputeSim).
Returns: { system_path: string, emitter_name: string, sim_target: string, max_gpu_particles: int, effective_for_current_sim: bool, applied: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| system_path | Yes | Asset path of the Niagara System. | |
| emitter_name | Yes | Name of the emitter handle. | |
| max_gpu_particles | No | Non-negative integer |