create_anim_composite
Create and save a UAnimComposite asset bound to a USkeleton under /Game. Returns existing composites unchanged to prevent duplicates and reports save status.
Instructions
Create and save a UAnimComposite asset bound to a USkeleton, under /Game. Idempotent: a UAnimComposite already at that path is returned unchanged with already_existed=true and saved=false, and nothing is saved. A failed save makes success false, with saved=false and save_error.
Returns: { name, package_path, asset_path, composite_path, skeleton, num_segments, created, already_existed, saved, save_error, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name (e.g. 'AnimComp_Example'). | |
| package_path | No | Target content package path where the asset is created (default /Game/Animation) | |
| skeleton_path | No | Asset path of the target Skeleton |