create_sound_modulation_patch
Creates a saved USoundModulationPatch asset in Unreal for sound modulation; existing patches are returned unchanged, with bypass enabled by default.
Instructions
Creates a USoundModulationPatch asset at package_path/patch_name with no inputs or output, bypassed by default (bBypass true), and saves it; a patch already there is returned untouched, not re-saved. Returns patch_path, bBypass, input_count, output_parameter_path, created, already_existed, saved. Fill it with add_modulation_input_to_patch and set_modulation_patch_output_parameter.
Returns: { patch_path, patch_name, bBypass, input_count, output_parameter_path, created, already_existed, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| patch_name | Yes | Name of the modulation patch asset (e.g. "Patch_Volume") | |
| package_path | No | Target content package path where the asset is created (default /Game/MCP) |