remove_anim_notify
Deletes animation notify events by name from a Unreal Engine UAnimSequence and saves the asset in an undoable transaction; absent names report already absent.
Instructions
Remove every notify event whose NotifyName matches notify_name from a UAnimSequence (UAnimationBlueprintLibrary::RemoveAnimationNotifyEventsByName) in an undo transaction and save it. A name no event has is a success with removed=false, already_absent=true and saved=false, and the sequence is neither dirtied nor saved; a failed save makes success false, with saved=false and save_error.
Returns: { animation_path, notify_name, removed, removed_count, already_absent, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| notify_name | Yes | Name of the notify to remove (matches FAnimNotifyEvent.NotifyName). | |
| animation_path | Yes | Full asset path to the UAnimSequence. |