get_sequence_possessables
List possessable bindings for a Level Sequence by asset name under /Game, returning GUID, name, class, parent GUID, and count.
Instructions
List the possessable bindings of a Level Sequence found by asset name under /Game (first match): GUID, name, possessed class and parent GUID of each, plus possessable_count. Read-only; spawnables are listed by get_sequence_spawnables, and every binding with its tracks by get_sequence_bindings.
Returns: { sequence_name: string, possessables: [{guid, name, class, parent_guid}], possessable_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Asset name (not a path) of the Level Sequence, e.g. "LS_Intro"; the first match under /Game is used, ignoring case. |