stop_sound
Stops playback on a named audio component in the editor world, letting you halt specific sounds during testing; pair with play_sound to control playback.
Instructions
Stop playback on an audio component of the editor world (UAudioComponent::Stop), matched by object name against the first audio component of each actor; components in a running PIE world are not reached. Returns was_playing and playing; success is always true. Start playback with play_sound.
Returns: { audio_component_name: string, playing: bool, was_playing: bool, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| audio_component_name | Yes | Object name of the audio component to stop (e.g. "AudioComponent0"), compared without case; only the first audio component of each actor is searched. |