remove_asset_from_collection
Remove an asset from an Unreal Engine collection and verify the object count. Idempotent: retry safely when the asset is already absent.
Instructions
Removes an asset from a collection and reads back its object count (idempotent; inverse of add_asset_to_collection). If the asset is already absent from the collection a stable payload is returned (already_absent=True). must match the share type the collection was created with.
Returns: { collection_name: string, share_type: string, asset_path: string, removed: bool, already_absent: bool, verified: bool, object_count: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | /Game path / object path of the asset to remove. | |
| share_type | No | ECollectionShareType: "Local", "Private", or "Shared" (optional, default "Local") | |
| collection_name | Yes | Name of the (existing) collection. |