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list_state_trees

Read-onlyIdempotent

List all UStateTree assets under a content path (default /Game) to inspect available state trees in Unreal Engine projects.

Instructions

List all UStateTree assets under a content path (default /Game).

Returns: { package_path, count, trees: [{ path, name, class }] }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
package_pathNoContent path to filter on (default "/Game").

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true and destructiveHint=false, so the safety profile is covered. The description adds value beyond that by documenting the exact return shape (package_path, count, trees[]) and the default path behavior, which is useful since no output schema exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short lines, zero filler, with the purpose front-loaded and the return shape immediately after. Every sentence earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter read tool with no output schema, the description supplies both the scoping model and the return structure, and the annotations cover behavior. Nothing an agent needs to call this correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the single package_path parameter is already documented in the schema. The description restates the default (/Game) but adds no filter syntax or path-format guidance beyond that, which is the correct baseline when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description gives a specific verb (List) and resource (UStateTree assets) plus the scoping dimension (under a content path). This distinguishes it from single-tree readers like get_state_tree_info, though it never names a sibling explicitly, keeping it just short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: a read/list tool for discovering state tree assets. There is no explicit statement of when to prefer this over alternatives such as get_state_tree_info or list-like siblings, and no exclusions or prerequisites are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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