create_field_system_asset
Create or load a saved UFieldSystem asset on /Game in Unreal Engine 5. Idempotent: returns existing assets or creates and saves a new one.
Instructions
Create (or load) a saved UFieldSystem asset on /Game. Idempotent: if the asset already exists it is loaded and the same payload shape is returned. Otherwise a new UFieldSystem is created, registered with the asset registry, and saved to disk.
Returns: { field_system_path: string, field_system_name: string, command_count: int, success: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| package_path | No | Optional content folder; defaults to /Game/MCP | |
| field_system_name | Yes | Asset name (e.g. "FS_Example") |