delete_collection
Destroys a Content Browser collection in Unreal Engine 5.7 and reports whether it was removed or already absent.
Instructions
Destroys a Content Browser collection (idempotent; inverse of create_collection). Uses the UE 5.7 project ICollectionContainer::DestroyCollection. If the collection is already absent a stable payload is returned (already_absent=True). "Private", or "Shared".
Returns: { collection_name: string, share_type: string, destroyed: bool, already_absent: bool, exists: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| share_type | No | ECollectionShareType: "Local", "Private", or "Shared" (optional, default "Local") | |
| collection_name | Yes | Name of the collection to destroy. |