get_geometry_collection_info
Inspect a UGeometryCollection asset without modifying it: retrieve material, damage threshold, damage model, mass settings, and element counts to analyze Chaos destruction data.
Instructions
Reads a UGeometryCollection asset without changing it: material, source and damage-threshold counts, damage model ("Threshold", "MaterialStrength" or "Unknown"), mass settings and element counts (transforms, vertices, faces, geometry; 0 without collection data). Use get_gc_hierarchy_info for the bone tree.
Returns: { asset_path: string, num_materials: int, num_geometry_sources: int, damage_model: string, num_damage_thresholds: int, is_empty: bool, num_transforms: int, num_vertices: int, num_faces: int, num_geometry: int, mass: float, mass_as_density: bool, minimum_mass_clamp: float, density_from_physics_material: bool, has_physics_material: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| geometry_collection_path | Yes | Full asset path, e.g. /Game/Chaos/GC_Wall |