set_actor_net_cull_distance
Configure an editor-world actor's network cull distance in Unreal Engine 5 by label and linear distance in centimeters, controlling when it replicates to clients.
Instructions
Set AActor::NetCullDistanceSquared for an editor-world actor (accepts the linear distance in cm).
Returns: { actor_label: string, distance: float }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| distance | Yes | Net cull distance in cm (will be squared before being set). | |
| actor_label | Yes | Label of the actor in the editor world. |