set_transition_properties
Configure trigger, priority, delay, and enabled status for a transition of a state in a UStateTree. Provide the tree path and state name to apply and save changes.
Instructions
Set properties (trigger, priority, delay, enabled) on a transition of a state in a UStateTree.
Returns: { tree_path, state_name, transition_index, trigger, priority, enabled, delay, delay_duration, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| delay | No | Optional whether to delay the transition | |
| enabled | No | Optional whether the transition is enabled | |
| trigger | No | Optional EStateTreeTransitionTrigger name (e.g. OnStateCompleted, OnTick) | |
| priority | No | Optional EStateTreeTransitionPriority name (e.g. Low, Normal, High) | |
| tree_path | Yes | Asset path to the UStateTree | |
| state_name | Yes | Name of the state owning the transition | |
| delay_duration | No | Optional delay duration in seconds (requires delay=true to take effect) | |
| transition_index | No | Index of the transition within the state |