create_camera_asset
Create and save a UCameraAsset for Unreal Engine's Gameplay Camera System at a chosen package path and name; if it exists, the existing asset is returned unchanged.
Instructions
Create a UCameraAsset (Gameplay Camera System, Experimental plugin) at package_path/name and save it; one already there is returned unchanged (already_existed:true), another asset class there is an error. Returns asset_path and saved. Next: set_camera_asset_director, then add_gameplay_camera_component.
Returns: { name, asset_path, asset_class, already_existed, saved }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the UCameraAsset to create, e.g. "CA_Player"; also the last segment of its path | |
| package_path | No | Target content folder (default "/Game/Cameras") |