add_material_parameter_collection_track
Adds a Material Parameter Collection track to a Level Sequence, bound to an MPC asset, and optionally keys a scalar parameter.
Instructions
Add a Material Parameter Collection master track bound to an MPC asset, optionally keying a scalar parameter (asset-level, headless).
Returns: { sequence_name: string, track_class: string, track_added: bool, mpc_path: string, mpc_name: string, parameter_name: string, value: number, key_added: bool, section_added: bool, scalar_channel_count: int, section_count: int, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frame | No | Optional frame number for the key (default 0) | |
| value | No | Optional scalar value for the keyed parameter (default 0.0) | |
| mpc_path | Yes | Object path of an existing UMaterialParameterCollection asset (e.g. /Game/MyGame/MPC_X) | |
| sequence_name | Yes | Name of the target Level Sequence | |
| parameter_name | No | Optional scalar parameter name to key on the MPC track |