get_trigger_events
Read an actor's overlap-event configuration to verify its collision profile, whether overlap events are enabled, and which begin/end overlap handlers are bound before debugging gameplay.
Instructions
Read the overlap-event configuration of an actor's primitive component: collision profile, whether overlap events are enabled at all, and which begin/end overlap handlers are actually bound. Read-only inverse of set_trigger_events -- it changes nothing, so it is the way to check a trigger is really armed before blaming the gameplay code.
Returns: { actor_name, component_name, collision_profile, overlap_events_enabled, begin_overlap_bound, end_overlap_bound, callback_bound }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name of the actor (must have a primitive/collision component). |