remove_gameplay_tag
Delete a gameplay tag from its ini source list. Audit references with find_blueprint_node_references and verify removal via git diff, since the file is rewritten without comments.
Instructions
Delete a gameplay tag from its ini source list. Two cautions. Nothing tells you who was using it -- count_gameplay_tag_references always answers 0 by construction, so audit with find_blueprint_node_references and a binary grep of Content/ first, and add_gameplay_tag_redirect if anything still points at it. And like create_gameplay_tag this rewrites DefaultGameplayTags.ini wholesale, reordering it and dropping comments, so the oracle is git diff on the ini, not the success flag.
Returns: { tag: string, success: bool, was_present: bool, delete_returned: bool, removed: bool, message: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tag | Yes | Gameplay tag string to remove, e.g. MyGame.Temp |