create_post_process_material
Create a post-process material in Unreal Engine 5 to apply effects like bloom or color grading. Specify the asset name and package path; returns material details.
Instructions
Create a UMaterial configured as a post-process material (MD_PostProcess).
Returns: { material_path: string, name: string, package_path: string, domain: string, blendable_location: number, is_post_process: bool, created: bool, already_exists: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name for the new material | |
| package_path | Yes | /Game package directory, e.g. '/Game/MyGame' |