get_network_info
Retrieve NetDriver, replicated actors, GameState, and PlayerController details from Unreal Engine to inspect network state and replication.
Instructions
Retrieves comprehensive network information including NetDriver, replicated actors, GameState, and PlayerController details.
Returns: { world_name: string, world_valid: bool, net_mode: string, net_driver_info: { class?: string, max_net_tick_rate?: number, net_server_max_tick_rate?: number, connection_count?: number }, replicated_actors: [{ name: string, class: string, local_role: string, is_replicated: bool }], replicated_actor_count: number, game_state_info?: { class: string, player_count: number, is_valid: bool }, player_controller_info?: { class: string, is_valid: bool, is_local_player: bool } }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||