set_post_process_volume_settings
Set enabled, priority, film grain intensity, and motion blur amount for a PostProcessVolume in the UE5 editor as one undo step; only passed fields change.
Instructions
Set enabled, priority, film_grain_intensity and motion_blur_amount of a PostProcessVolume in the editor world as one undo step; only the fields you pass change, and film grain and motion blur also get their bOverride flag so they take effect. The level is not saved. Returns applied_count and applied_fields; other settings use set_post_process_setting.
Returns: { volume_name, applied_count, applied_fields: [string] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| enabled | No | Whether the volume is enabled (APostProcessVolume bEnabled). | |
| priority | No | Blend priority among overlapping volumes, a number such as 1; a numeric string is also accepted. | |
| volume_name | Yes | Editor label of the PostProcessVolume in the editor world; object names are not matched. | |
| motion_blur_amount | No | Motion blur strength from 0 to 1 (0 is off), a number; a numeric string is also accepted. | |
| film_grain_intensity | No | Film grain intensity from 0 to 1, a number; a numeric string is also accepted. |