paste_actors
Pastes copied actors from the editor clipboard into the current Unreal level, optionally recentering the group at a world location while preserving each actor's relative offset.
Instructions
Drop whatever copy_actors left on the editor clipboard into the current level (edactPasteSelected), optionally re-centring the whole group on a world location while KEEPING each actor's relative offset -- that is the point of the copy/paste pair versus duplicate_actor. The pasted actors end up selected and are returned with their new names and transforms. Editor world only; they live in memory until save_level writes the .umap.
Returns: { pasted_actors: [actor JSON with the new auto-assigned names], pasted_count: int, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional world point to centre the pasted group on, ARRAY form only [x, y, z] (the group's average is moved there, each actor's offset preserved). Omit to paste where the originals were; a malformed array silently means the origin. |