get_active_montages
Report the AnimMontage(s) currently playing on a live PIE actor's skeletal mesh for blend-out debugging.
Instructions
Report the AnimMontage(s) currently playing on a live PIE actor's skeletal mesh (useful for blend-out debugging).
Returns: { actor, actor_name, component, world, anim_instance_class, montage_count, is_any_montage_playing, top_montage_id, enumeration, montages: [{ index, montage_path, montage_name, is_top, current_section, position, normalized_position, length, play_rate, blend_weight, desired_weight, blend_time, is_playing, is_active, instance_id, slots:[string] }], world_name: string|null, world_package: string|null, world_type: string|null, net_mode: string|null, pie_instance: number }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | Name, label, or full path of a live actor (resolved in the PIE world by default). | |
| world | No | Which world to resolve the actor in: absent/'pie' (default, ambiguous: PlayWorld, else the first PIE context) | 'server' (the PIE world with authority) | 'client' | 'pie:N' | 'editor' | 'game' (alias of 'pie'). | |
| component | No | Optional skeletal mesh component name; defaults to the actor's primary USkeletalMeshComponent. |