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get_active_montages

Read-onlyIdempotent

Report the AnimMontage(s) currently playing on a live PIE actor's skeletal mesh for blend-out debugging.

Instructions

Report the AnimMontage(s) currently playing on a live PIE actor's skeletal mesh (useful for blend-out debugging).

Returns: { actor, actor_name, component, world, anim_instance_class, montage_count, is_any_montage_playing, top_montage_id, enumeration, montages: [{ index, montage_path, montage_name, is_top, current_section, position, normalized_position, length, play_rate, blend_weight, desired_weight, blend_time, is_playing, is_active, instance_id, slots:[string] }], world_name: string|null, world_package: string|null, world_type: string|null, net_mode: string|null, pie_instance: number }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actorYesName, label, or full path of a live actor (resolved in the PIE world by default).
worldNoWhich world to resolve the actor in: absent/'pie' (default, ambiguous: PlayWorld, else the first PIE context) | 'server' (the PIE world with authority) | 'client' | 'pie:N' | 'editor' | 'game' (alias of 'pie').
componentNoOptional skeletal mesh component name; defaults to the actor's primary USkeletalMeshComponent.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, idempotentHint=true, openWorldHint=false, and destructiveHint=false, so the safety profile is covered. The description adds useful runtime context: it reads from a live PIE actor's skeletal mesh and is aimed at blend-out debugging, though it does not discuss permission needs or rate concerns.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose is front-loaded in one clear sentence, followed by a structured return-shape block. The return enumeration is long but justified because there is no output schema to document the response fields.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description compensates by fully enumerating the return structure, including nested montage fields and world metadata. Combined with the annotation safety profile and complete parameter schema, an agent has everything needed to call and interpret the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, and the parameter descriptions already explain actor resolution, world selection, and optional component targeting in detail. The description adds no additional parameter semantics beyond the schema, so the baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: report AnimMontages currently playing on a live PIE actor's skeletal mesh. The runtime scope clearly differentiates it from asset-inspection siblings like get_montage_info, but it does not explicitly name any sibling alternative.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The parenthetical 'useful for blend-out debugging' gives a concrete scenario, but there is no explicit when-to-use vs when-not-to-use guidance and no named alternative for checking montage assets versus runtime playback.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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