stop_dedicated_server
Terminate a running Unreal Engine dedicated server and kill its full process tree; returns whether it was running and stopped. If no server is active, it performs a safe no-op.
Instructions
Terminates the in-progress dedicated server, if one is running (honest no-op otherwise). FMonitoredProcess::Cancel(true) kills the whole process tree.
Returns: { stopped: bool, was_running: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||