get_actors_in_trigger
List actors currently overlapping a specified Unreal Engine trigger volume, sphere, or box without changing the editor world.
Instructions
List the actors that a TriggerBox, TriggerSphere or TriggerVolume in the editor world (not PIE) currently reports as overlapping (AActor::GetOverlappingActors), without changing anything. Returns actor_count and actors [{actor_name, actor_class}]; get_trigger_overlap_count returns only the count.
Returns: { trigger_name, actor_name, actor_class, actors, actor_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| trigger_name | Yes | Object name of the trigger actor, such as the actor_name returned by create_trigger; its editor label is not matched. |