create_camera_rig_crane
Spawn an unrotated CameraRig_Crane actor in the Unreal Editor world using specified pitch, yaw, and arm length; returns its actor name, location, and crane values without saving the level.
Instructions
Spawn an unrotated CameraRig_Crane actor in the editor world with the given pitch, yaw and arm length; it is always labelled "CameraRigCrane_MCP", so address it later by the returned internal_name. Returns location and the read-back crane values; the level is not saved.
Returns: { actor_name: string, internal_name: string, location: [number, number, number], crane_pitch: number, crane_yaw: number, arm_length: number, success: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| location | No | Optional [X, Y, Z] world location (defaults to origin; each axis within -100000 to 100000) | |
| crane_yaw | No | Crane yaw angle in degrees (optional, default 0) | |
| arm_length | No | Crane arm length (optional, default 500.0, valid 0-100000) | |
| crane_pitch | No | Crane pitch angle in degrees (optional, default 0) |