clear_dynamic_mesh
Empties a DynamicMeshActor's live dynamic mesh in place, removing all geometry while preserving the actor.
Instructions
Empty a DynamicMeshActor's live UDynamicMesh in place (keep the actor, drop the geometry).
Returns: { actor_name: string, triangle_count_before: int, triangle_count_after: int, vertex_count_before: int, vertex_count_after: int, cleared: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or name of the DynamicMeshActor to clear (required). |