set_sequence_display_rate
Adjust the timeline frame rate of a Level Sequence, rescaling existing frame numbers to match the new playback speed. Use it to align animation timing or correct fps mismatches in Unreal Engine 5.
Instructions
Set the display frame rate of a Level Sequence. The display rate is the asset-level "play rate" (frames per second of the timeline). Changing it rescales how existing frame numbers map to time. Backed by UMovieScene::SetDisplayRate(FFrameRate). Note: The numerator/denominator are integers (FFrameRate), so the fps argument is rounded to the nearest whole-number fps. For non-integer rates (e.g. 23.976) the caller should still pass the closest whole number; the engine does not support fractional FFrameRate numerators without a custom non-integer tick resolution.
Returns: { sequence_path: string, fps: float, numerator: int, denominator: int, verified: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | Yes | New display rate in frames per second. Must be > 0. | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. |