audit_replication
Audit replication across Blueprints in a folder: check replicated variables, class replication, and RPC functions, then return a summary plus report path for full details.
Instructions
Project-wide replication audit: for every Blueprint under folder_path, which variables are Replicated (CPF_Net), whether the class itself replicates (AActor::GetIsReplicated on the GeneratedClass CDO), and which UFUNCTIONs are RPCs (FUNC_NetFuncFlags). It returns only a SUMMARY plus a report path -- the full per-Blueprint detail is written to Saved/MCPAudits/ and must be read back with read_mcp_audit_file. For one actor rather than a sweep, use get_replication_info / get_actor_replication_info.
Returns: { path: string, summary: { blueprint_count: int, replicated_class_count: int, replicated_variable_count: int, rpc_count: int } }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| recursive | No | Recurse into subfolders. Defaults to true. | |
| folder_path | No | Content-relative folder to scan. Defaults to "/Game". | |
| max_results | No | Cap on Blueprints processed (1-100000). Defaults to 1000. |