get_texture_info
Read UTexture2D metadata by asset path to retrieve dimensions, format, compression, sRGB, mip settings, and source availability for Unreal Engine texture inspection.
Instructions
Reads metadata for a UTexture2D asset. texture_path accepts short or fully-qualified "/Game/MyGame/T_Example.T_Example" asset paths.
Returns: { texture_name: string, asset_path: string, width: int, height: int, format: string, srgb: bool, compression: string, lod_group: string, has_source: bool, num_mips: int, mip_gen_settings: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| texture_path | Yes | Asset path of the texture (e.g. "/Game/MyGame/T_Example" or fully-qualified "/Game/MyGame/T_Example.T_Example") |