get_rvt_info
Read a URuntimeVirtualTexture asset without changing it to get its material type, tile count, tile size, texel size, and continuous update.
Instructions
Read a URuntimeVirtualTexture asset without changing it: material_type (full enum name, e.g. "ERuntimeVirtualTextureMaterialType::WorldHeight"), tile_count in tiles, tile_size and size in texels (not the exponents create_rvt_asset takes), and continuous_update.
Returns: { asset_path, material_type, tile_count, tile_size, size, continuous_update }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Object or package path of the RVT asset (e.g. "/Game/VirtualTextures/RVT_Landscape"). |