remove_warp_target
Removes a motion warping target by FName from an actor's UMotionWarpingComponent, returning removal count and remaining target count. Idempotent if target doesn't exist.
Instructions
Remove a FMotionWarpingTarget from a UMotionWarpingComponent by FName. Wraps UMotionWarpingComponent::RemoveWarpTarget(name) which returns the count of entries removed (0 or 1; the array is keyed by FName). Idempotent: removing a non-existent target returns count:0 without raising an error.
Returns: { actor_path: string, target_name: string, removed_count: int, warp_target_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_path | Yes | Full editor path or short name of the actor. | |
| target_name | Yes | FName identifier of the warp target to remove. |