resume_behavior_tree
Resume an AI behavior tree paused in the Unreal Engine editor world via the actor's AIController brain component or UBehaviorTreeComponent, returning was_paused and is_paused states.
Instructions
Resume a behavior tree paused by pause_behavior_tree (ResumeLogic) on an editor-world actor, through its AIController brain component or a UBehaviorTreeComponent on the actor. Returns was_paused and is_paused, both read from the component. Editor world only, never PIE.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name or label of the AI-possessed pawn (or AIController) whose UBehaviorTreeComponent to resume. |