set_camera_asset_director
Replace a UCameraAsset's director with a USingleCameraDirector bound to a UCameraRigAsset, then save the asset in one undoable step.
Instructions
Wires a new USingleCameraDirector on a UCameraAsset, pointing it at a UCameraRigAsset (the "one rig" director) and replacing any director it had, then saves the asset. One undo step. director_set is the GetCameraDirector read-back; a failed save fails the call, with saved false and save_error, and leaves the change in memory.
Returns: { camera_asset_path, camera_rig_path, director_class, director_set, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| camera_rig_path | Yes | /Game/... path to the UCameraRigAsset the director runs (required) | |
| camera_asset_path | Yes | /Game/... path to the UCameraAsset (required) |