add_geometry_collection_source
Append a StaticMesh source to a geometry collection and save it to disk. Returns success only if saved; otherwise change stays in memory.
Instructions
Append an additional StaticMesh source to an existing geometry collection, then save it. Succeeds only when the package reaches disk; a failed save leaves the change in memory only (saved false, save_error).
Returns: { geometry_collection_path: string, source_mesh_path: string, num_sources: int, num_materials: int, success: bool, saved: bool, save_error: string? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| transform | No | Optional {location, rotation, scale} for the source mesh placement | |
| source_mesh_path | Yes | Asset path to the UStaticMesh to append | |
| geometry_collection_path | Yes | Full asset path to the UGeometryCollection |