get_hlod_layer_actors
List loaded actors assigned to a UHLODLayer in the current editor world; World Partition worlds only.
Instructions
Enumerate which LOADED actors in the current editor world are assigned to a given UHLODLayer (read-side of set_hlod_layer_actors). Two limits worth knowing before you trust an empty result: it only sees actors currently loaded, and it is WORLD PARTITION ONLY -- on a non-WP world it returns not_applicable=true with a note instead of a list, because there the assignment would not survive a Generate anyway.
Returns: { hlod_layer_path, world, is_world_partition, not_applicable, note?, total: int, actors: [{actor_name, actor_path, actor_label}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| hlod_layer_path | No | Full /Game path of the UHLODLayer asset (matches against AActor::HLODLayer::GetPathName()). |