get_sequence_duration
Reads a Level Sequence's playback range by asset name without altering it, returning duration in seconds and start/end frames for timing checks.
Instructions
Reads the playback range of a Level Sequence, the first under /Game whose asset name matches (case-insensitive), without changing it. Returns duration in seconds, and start_frame and end_frame in tick-resolution frames, not display frames; get_timeline_info also gives both rates.
Returns: { sequence_name: string, duration: number, start_frame: int, end_frame: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sequence_name | Yes | Asset name of the Level Sequence, not its path (e.g. "LS_Intro"); the first match under /Game is used |