list_subsystem_instances
Enumerates live USubsystem instances in the Unreal Editor, returning each class path and lifetime, with an optional lifetime filter.
Instructions
Enumerate the USubsystem instances live in the EDITOR right now, with each one's class path and lifetime -- use is_subsystem_class_active for a yes/no on a single class. It walks the editor world context only (Engine / Editor / GameInstance / World) and does NOT iterate LocalPlayer subsystems, since a headless editor world has no PIE LocalPlayer; use list_local_player_subsystems for those.
Returns: { total: int, lifetime_filter?, instances:[{ class_name, class_path, lifetime, instance_name, instance_path }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lifetime | No | Optional filter: "Engine"|"Editor"|"GameInstance"|"World" (case-insensitive) |