duplicate_anim_sequence
Copy a UAnimSequence to a new asset path and save it with the same skeleton. Refuses duplicate names to avoid overwriting; for other asset types use duplicate_asset.
Instructions
Copy a UAnimSequence to a new asset package_path/new_name with the same skeleton (StaticDuplicateObject) and save it; a name already taken by any asset, in memory or on disk (the source included), is refused and nothing is touched. A failed save makes success false, with saved=false and save_error, and the copy stays in memory only. Returns duplicate_path and duplicate_class. For other asset types use duplicate_asset.
Returns: { source_path, duplicate_path, duplicate_class, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| new_name | Yes | Name of the new duplicate. | |
| source_path | Yes | Asset path of the source UAnimSequence. | |
| package_path | No | Target content package path where the asset is created (default /Game/MCP) |