get_engine_info
Reads engine name/class and enumerates all world contexts with types, helping confirm multiple PIE worlds exist for co-op state verification.
Instructions
Read the GEngine object (engine_name, engine_class) and enumerate every world context with its world_name, world_type (Editor/PIE/Game/...) and has_game_instance flag. Use it to see how many worlds exist at once -- in co-op PIE the host and each client are SEPARATE world contexts, so this is how you confirm two PIE worlds are up before reading state that must be checked on both sides. Sibling: get_game_instance_info adds the GameInstance class; editor_status is the cheaper "is the editor alive" probe.
Returns: { engine_name: string, engine_class: string, world_context_count: int, worlds: [object] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||