remove_dynamic_mesh_actor
Delete a DynamicMeshActor from the Unreal Editor world by label or object name in an undoable transaction, returning its name and triangle count before removal.
Instructions
Destroy a DynamicMeshActor in the editor world, found by label or object name, inside an undoable transaction. Returns the label, internal name and triangle_count_before of the destroyed actor; fails if the name matches no DynamicMeshActor. Create one with spawn_dynamic_mesh_actor.
Returns: { actor_name: string, actor_internal_name: string, destroyed: bool, triangle_count_before: int, note?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the DynamicMeshActor to destroy. |