create_data_asset
Create a single-record Unreal Engine DataAsset from a chosen parent class for configuration that needs its own asset and reference; fill and read its properties.
Instructions
Create a DataAsset instance of a given parent class -- the single-record alternative to a DataTable row, for configuration that wants its own asset and its own reference (a biome definition, a lock profile, a weapon config). Pick a DataAsset when things point AT it individually; pick a DataTable when you want many rows edited together. Fill it with set_data_asset_property and read it back with get_data_asset_info.
Returns: { asset_name, package_path, parent_class, asset_path, success, saved, message }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_name | Yes | Name of the new DataAsset to create. | |
| package_path | No | Target content package path where the asset is created (check the body for the default) | |
| parent_class | No | DataAsset parent class name (defaults to DataAsset) |