is_subsystem_class_active
Determine if a named USubsystem class has a live instance in any Engine, Editor, GameInstance, World, or LocalPlayer lifetime, and return the active status with instance paths.
Instructions
Probe whether ONE named USubsystem class currently has a live instance -- the yes/no question, where list_subsystem_instances is the enumeration. It checks every lifetime category (Engine / Editor / GameInstance / World / LocalPlayer) and answers active=true if an instance exists in ANY of them, reporting which collection each one came from.
Returns: { class_name, lifetime, active, instances:[{ collection, instance_path }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_name | Yes | Short class name or /Script/ path |