detach_actor
Detach an actor from its parent while preserving its world transform. Returns the former parent and attachment status.
Instructions
Detach an actor from its current parent keeping world transform
Returns: { actor: string, was_attached: bool, detached: bool, former_parent: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Name or label of the actor to detach from its parent |