set_far_clip_plane
Adjust the active Unreal Editor viewport's far clip distance by setting a value in centimeters; pass 0 to clear the override and restore default clipping.
Instructions
Override the far clip plane distance on the active editor viewport
Returns: { applied: bool, requested: number, far_clip_plane: number, override_active: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| distance | Yes | Far clip distance (in cm). Pass 0 to clear the override (use GFarClippingPlane). |