get_foliage_types
List every FoliageType placed in the level's InstancedFoliageActors and report instance counts per type. Use it to inventory map vegetation and confirm when no foliage has been placed.
Instructions
List every FoliageType actually present in the level's InstancedFoliageActors, with the instance counts each carries. The level-side inventory ("what vegetation is in this map, and how much"), as opposed to get_foliage_type_properties which describes one asset. Nothing here means nothing has been placed, even if the FoliageType assets exist in Content.
Returns: { foliage_types: [object], foliage_type_count: int, foliage_actor_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||